The presence of Grand Theft Auto The Trilogy: The Definitive Edition has started a debate within the community. What trilogies would you welcome back in remake form? The visual and playable facelift of GTA 3, Vice City and San Andreas uncovers the potential to re-see some of the old glories with today’s technology. They have news, yes, but Rockstar wanted to “keep the sensations of the originals.”
In this piece we will review five trilogies that deserve to return to the forefront of news.
Siphon Filter, an immortal PlayStation classic
Many born during the 2000s missed the adventures of Gabriel Logan and company on the first PlayStation console. The current Bend Studio brought the intrigue of espionage operations to the video game format in 1999. In practice it was played as a third-person adventure, combining puzzle solving with stealth. We were not facing a typical shooter, but it depended on our ability to understand the environment and how to use it to our advantage.
The trilogy was closed in a matter of three years. Shyphon Filter 2 would appear in the year 2000, and the third installment would do the same in 2001. Later it would be followed by some spin-offs between PSP and PlayStation 2, but nothing would be the same as the main ones. If there is a brand with weight in the trunk of the publisher, that is Siphon Filter.
Samus Aran is in strict fashion. Metroid Dread has brought the 2D side of the saga to a new audience, and at the same time offers a great adventure to longtime fans. However, the 3D slope is at an unknown point. Metroid Prime 4 continues in absolute silence. That trilogy closed in 2007 with Corruption deserves a return to current systems.
The first two Metroid Prime They are among the most popular shooters of the GameCube generation. But its success does not start from the elements of the genre, but rather by betting more on an adventure of exploration, where the combination of skills and learning are essential to solve obstacles. They are, without a doubt, a great interactive puzzle. It is the perfect example of how to bring the style of play that it adopted from its 2D origins to three dimensions.
Golden Sun It is among the most loved JRPGs in the community. You never lose a list of the classics of the genre, and it is that Camelot Software’s work managed to carve out a niche among the greats despite its portable nature. We must go to the year 2001 and 2002 to see the two original installments, Golden Sun and Golden Sun: The Lost Age. However, it would not be until 2010 when Golden Sun: Dark Dawn would arrive, the complete closure to the trilogy. In fact, the first installment is without a doubt one of the great titles from the Game Boy Advance catalog.
Returning it to systems today would be well received by fans. No matter how the years go by, the brand is still on the retina of those who have experienced its launches during the past decade. Now what Nintendo seems interested in the return of his catalog (there is Advanced Wars), it would be a great decision to do the same with him.
Sam Fisher deserves to return, either in the form of a remake or with a new chapter on the modern side. The public asks for it. Year after year, event after event, Ubisoft continues to give clues that Fisher is still in the company’s plans, based on the different cameos he has made in other projects. But since 2013 we have been without a new game in the saga. This should change soon.
To see its origin we have to travel on the calendar to 2002. The use of lights, the detection of artificial intelligence, the possibilities of Fisher with the 3D environment… he seemed an advantageous student. In 2004 we would see the arrival of Pandora Tomorrow, the prelude to the one known to all as Chaos Theory, which is usually voted the best game in his career. An update of all three would be excellent news.
Before Xenoblade was a reality, Monolith Soft he worked on a trilogy under the name Xenosaga. This three-episode journey began in 2002 (2003 in the West) with a turn-based JRPG beloved among fans, although the reception of the sequels (2004 and 2006, respectively) led the studio to give the concept a spin.
A compilation of the Xenosaga trilogy It could smooth out the rough edges of certain mechanics that haven’t aged well. It has the potential to be in some modern-day format, especially to discover the work before the popular Xenoblade.