On the eve of the free launch of Discovery Tour: Viking Age, the educational mode of Assassin’s Creed Valhalla, Ubisoft is about to release patch 1.3.2, which will add improvements to all versions. The French company has reported that the update will be available from October 5 at 14:00 CEST | 08:00 EDT | 05:00 PDT | 22:00 AEST. In the following lines we detail the size of the download on each of the platforms, as well as all the new features that will be implemented:
- Xbox Series X|S: 24.09 GB
- Xbox One: 19.4 GB
- PlayStation 5: 8.54 GB
- PlayStation 4: 10.84 GB
- PC: 20.42 GB
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And Google Stadia
- Allows you to switch between graphics modes for better performance (prioritizing 60 FPS) or image quality (prioritizing resolution and graphics fidelity features).
Several
- Post-cast skill nodes now have the proper impact on Eivor attributes.
- Synin will no longer reveal territory opportunities at the Tracker exploration difficulty level.
- Difficulty settings are now first in the Game section.
- The exploration difficulty descriptions have been updated.
- The order and names of the aiming aid parameters within the difficulty settings have been corrected.
- We have implemented the display and closing of the active subcategories at the push of a button.
- Added filter rotation for tickets based on expansions.
- A visual layer has been added and filter rotation for inputs based on expansions has been enabled.
Game improvements
Main missions, world events, and side activities
- The Siege of Paris: Toka did not react during the mission “The Warlord of Melun.”
- The Siege of Paris: Ricarda would get stuck if a horse was placed at the entrance of the cave during “Sister of Lamentations.”
- Wrath of the Druids: Unable to get the key to the jail during “Pleasing the Kings.”
- Eivor could summon mounts during the fight against Fenrir.
- Enemies could not be hurt in the “Hidden Justice” world event.
- Revenge missions could appear in unreachable locations or to non-hostile enemies.
- You couldn’t move a shelf to get Ymir’s Tearstone near Utgard’s Chasm in Asgard.
- You couldn’t break the door to free Goodwin in “Bailiff of Winchester.”
- (PC) The Fenrir boss fight didn’t start if world details were set to low with graphics cards of 6GB of VRAM or less.
River Looting and Mastery Challenge
- No points were awarded if NPCs lost consciousness due to an explosion in Wenlocan’s Wolf Trial.
- The game could crash if Eivor died during the River Raid exit screen.
- Charge capacity could be locked at 200 regardless of upgrade level and could not be repaired.
- A prompt for “The Sword of Saint George” would appear after completing it.
- Runway target exploration zones were missing on the Severn and Exe rivers.
- There was no fog on the river Rhine.
- The Jomsvikings were not helping Eivor open gates at some river looting locations.
- The maximum import supply was set to 1/1 after completing the main quest chain.
- Eivor trembled as he reached the docks of the river plunder. Like anyone, why are we going to lie.
Graphics, sound and animation
- Numerous graphics and lighting problems.
- Various animation bugs.
- Numerous menu reader errors.
World
- Times when Eivor, the NPCs, or the Drakkar would get stuck.
- Appearances of displaced or floating objects or textures.
Play
- Wrath of the Druids: Striking Arrow could disrupt Ciara’s special attacks.
- The Siege of Paris: Frankish merchants sold tattoo patterns that had already been acquired.
- The healing perk on the Grim Reaper armor set triggered when switching equipment.
- The level adjustment options stopped under certain circumstances.
- Players could acquire additional resources by visiting various merchants throughout France.
- Numerous fitness problems Swivel harpoon.
- Changing the whistle to the “down” button and the quick action wheel to “left” on the crosshead causes the character to draw a torch while whistling.
- Precise Slash did not destroy enemy weak points.
- The exploration option changes from Custom to Tracker after exiting a Mastery Challenge.
- When Eivor descended from a mount into the water it seemed that he was falling from a great height.
User interface / HUD
- Numerous UI / HUD bugs.
- Numerous color blind mode problems.
- You could not “like” photos with the keyboard.
- The suggested power level did not take into account the power level adjustment options.
- The Nightmare difficulty option was not present among the combat difficulty options when starting a new game.
- Autoassign could not be used directly after opening the Skills menu.
- Automatic selection was not working in post-launch skill branches.
System
- Endless loading screens when saving after completing The Siege of Paris.
- (Xbox Series) Xbox Series X | S did not recognize both the controller and the mouse and keyboard.
- Performance and stability
- Performance and stability have been improved.
- Fixed a bug that caused the game to freeze when changing combat difficulty.
Source | Ubisoft
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