This week we had the opportunity to attend an event of a preview of Battlefield 2042 thanks to Electronic Arts and the study DICE where they presented the modality: Portal. After this presentation we chatted with Justin Wiebe, Senior Director of Game Design and we were able to ask him specific questions about the technical aspects of this new mode.
Meristation: Will you make some kind of database with all the information that the community throws up with the Portal mode?
Justin Wiebe: What we are doing when the game debuts is something really exciting for us, we will have the opportunity to play what the community is building and we will surely be surprised by the things that they will be able to create. We are going to select and highlight some of those experiences that people are creating, and they will be on our main Battlefield page for other people to play. Surely we are going to learn a lot from everything that the players are creating, for example, we will see the game of pure pistols where the players will play games only with these, all this will help us understand what they are looking for and surely we will empower all these creation options so that they can go further and further. What we are looking for is to see what the community and their experiences are doing, above all to listen to them to see what they want to build or do.
Meristation: Will we need more hard drive or SSD space for Portal mode?
Justin Wiebe: No, the standard upgrade system and the new seasons will include everything necessary for builders to use in this way. They will be able to take all the vehicles, weapons and things of the active season to create all those new experiences, all these creations will be stored on our servers so that the creators will not need to worry about space on their consoles or PC.
Meristation: How many languages will this new modality support?
Justin Wiebe: All the languages that are available as of launch day in Battlefield 2042 will be in both the portal and the builder.
Meristation: Will there be any kind of tutorials to better understand Portal mode?
Justin Wiebe: We will have the wiki that will explain all the rules, options and logic of how it works as well as examples of the configurations and will demonstrate or suggest how you should use them. Beyond that we are also exploring tutorials created by the developers to start, something like to teach the basic construction concepts of how to create for example a game of all pistols, free for all etc. I think that as we start to generate them and see how they work due to the visual nature of the building blocks of the logic editor, we will begin to understand them quickly, I am not a very technical person and I began to understand it in a few weeks.
Battlefield 2042 will arrive on October 22, 2021 on Xbox One, PS4, Xbox Series X / S, PS5 and PC.