Call of Duty: Vanguard will not require as much hard drive space as the latest installments in the series. From the editor they reveal that in new generation consoles and PC they will debut a new technology for the transmission of textures. We can hope that their incorporation will alleviate “Between 30% and 50%” its size.
On-demand textures arrived just a few months ago in Call of Duty: Warzone. This technology downloads high definition textures in real time. In this way, the presence of the texture packages that have been arriving since the premiere of the battle royale, which greatly increased the weight of the game on your console or computer, is eliminated. To activate it you must have broadband internet access and 24 GB free on your hard drive.
Vanguard: on the way to market
Sledgehammer Games is just days away from releasing its latest work. Call of Duty: Vanguard is scheduled to launch next November 5th on PS5, PS4, Xbox Series X | S, Xbox One and PC. During these previous weeks we have seen some content appear that was still undisclosed, such as the zombie mode. Remember that it will be a prologue to the Dark Aether narrative arc from Black Ops Cold War, developed by Treyarch.
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- Call of Duty: Vanguard, impressions and gameplay. The chaos of War
We recently got to meet two new operators: Daniel Take Yatsu y Padmavati Balan. Both will be part of the group of selectable characters in multiplayer modes. You can know its background in this link. On the other hand, from the study they have shared how they will take advantage of the capabilities of the DualSense, both the adaptive triggers and the haptic feedback, which offer them “the opportunity to make that experience a reality as no console from previous generations has been able to do.”
Source: Call of Duty