Dragon Quest XII: The Flames of Fate will use Unreal Engine 5 as a graphics engine to shape the next step for the popular brand. Square Enix is looking for “new staff” with whom to “take on various challenges” around the tools of this fifth version.
The announcement coincides with the latest data provided by Epic Games, where the US firm states that the full version of Unreal Engine 5 will debut at some point in the beginning of 2022. Currently, early access has been provided to a build that is not ready to go into production, but that serves interested studios in order to adapt to the news.
It may interest you: Unreal Engine 5 dazzles with its new demo; advance now available for download on PC
The team captained by Yuji Horii you are already familiar with the ecosystem. Dragon Quest XI: Echoes of a Lost Past was already taken based on Unreal Engine 4, suggesting a sweeter transition from starting from scratch.
Dragon Quest XII: The Flames of Fate, changes of tone and form
As part of the special 35th anniversary broadcast of the series, Square Enix confirmed the twelfth numbered installment of Dragon Quest. East The Flames of Fate, as the subtitle says, it will offer players a more mature and darker point of view than what we were used to in his latest works. We will have decision-making that will impact the future of the adventure.
On the other hand, it will have changes in the combat system, although specific details have not transpired. We also do not know its release date or the platforms on which it will be released, only that it will arrive simultaneously in the main markets for the first time in the franchise.
Advertisements around the brand go further, such as the Dragon Quest III remake in development by Team Asano, visually reminiscent of Octopath Traveler. Click here for details. Nor can we forget Dragon Quest Treasures, a spin-off of the eleventh title.
Fountain: Official Dragon Quest account in Japan (via google translate)