Yara Island does not exist, but its developers have been inspired by reality to sketch the foundations of this fictional territory. After years ruled by a fearsome dictator, President Antón Castillo (Giancarlo Esposito), the oppressed people rise up and start a revolution, the guerrilla war. Navid Khavari, narrative director of Far Cry 6, has chatted in a video posted on the video game’s Twitter account about his influences when designing this world frozen in time. And yes, he has reiterated that Cuba has been his main inspiration.
“I think the main influence for Yara at first was Cuba.” Khavari explains that it is their most direct inspiration, since they wanted to capture an island that was paralyzed in time, like a kind of old photograph. This place has been, somehow, disconnected from the rest of the world “for more than 50 years”, after “a violent revolution that led to the blockade.”
According to the creative, players will be able to drive classic cars, not to mention the concept of ‘Resolve’, which as already indicated on several occasions consists of take advantage of all the resources of the scenarios to craft weapons and upgrade and customize vehicles. “We have spoken with a lot of advisers to try to get a wide range of opinions that would allow us to prop up and plot the story to be as authentic as we can,” he says.
The political context, reality and fiction
Much has been made of whether Far Cry 6 (or any other game) is political or not. Navid Khavari himself wrote a statement about it, in which he acknowledged that the title was political, although the objective is not to reproduce the reality of Cuba, but to build a fictional context from different realities extracted from the real world. The inspiration “includes Cuba, but also other countries throughout the world that have experienced political revolutions.”
Far Cry 6 will be released next October 7 en PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC y Google Stadia.
Source | Ubisoft (Twitter)
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