Far Cry 6’s Island of Yara will not have ray tracing on next-gen consoles. This has been confirmed by Ubisoft in a question and answer section, where it has clarified that they have preferred to invest resources in using other advantages of the Xbox Series X, Xbox Series S and PS5 hardware. The objective is guarantee 60 FPS and 4K resolution. Ray tracing, however, will be present in the PC version.
“Ray tracing is a unique feature of the PC,” they have said. “On console, our goal has been to take advantage of the hardware capabilities, optimize its performance with the goal of achieving 4K and 60 FPS, for example, while we have implemented new game features, like the dynamic weather system, available on all platforms.
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Other improvements on the new consoles and on PC
Regarding ray tracing, the company explains that they have opted for hybrid reflections because they provide the best balance between quality and performance. In addition, it opens the doors for users with medium-quality computers to enjoy this technological functionality. All new generation and computer versions will enjoy some improvements, such as tHD extensions, better draw distances and better water simulation. On the other hand, on PC you can unlock the FPS, adjust the FOV or use an ultrawide monitor.
Ubisoft has also mentioned what is the characteristic of the new machines that stand out the most. “Each and every feature contributes to adding a level of quality that should define the next-gen experience. Nevertheless, SSDs make probably the most striking difference. Charging in moments instead of minutes is obviously fantastic. “
Far Cry 6 will be released next October 7 en PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC y Google Stadia.
Source | WCCFTECH