Square Enix and Sony have renewed their vows with some exclusive console titles. In addition to Final Fantasy XVI, platform players will be able to enjoy a new intellectual property, Forspoken, which is also planned for PC. Its creators already anticipated it a few days ago: soon there was going to be news and they have not disappointed. The game has been present during the PlayStation Showcase, which we have followed minute by minute on MeriStation. Do not miss its official trailer just above these lines. In addition, it has been confirmed that the game will be available in spring 2022.
Forspoken is written by Amy Hennig, creative director and screenwriter of the first three Uncharted, as well as Gary Whitta (Rogue One: A Star Wars Story). Allison Rymer and Todd Stashwick complete the writing team. Bear McCreary (God of War) and Garry Schyman (Bioshock) are responsible for the soundtrack. The story, meanwhile, will take place in New York and in the fictional land of Athia.
Previously called Project Athia, it is an RPG focused on action, which will give great importance to the movement of its protagonist, the young Frey. They define it as an ordinary girl he will have to wield his magical abilities (it doesn’t seem so common anymore) to fight fearsome creatures within the gigantic open world of Athia. They assure that the girl will have to face “treacherous tests”.
The ambition is very high
Takashi Arakami, general manager of the studio, recently explained his ambitious goals regarding the game. In his own words, the intention is to achieve “the highest visual quality seen in an open world.” And he adds: “A high frame rate per second at 4K it is important to offer the best possible experience when you play Forspoken, but to achieve this you need very precise optimization. ” Therefore, the work will only be available on new generation devices.
Forspoken for PC and PS5 is a project of Luminous Productions, the studio that was born after the release of Final Fantasy XV. In fact, director Hajime Tabata was the one who laid the foundations and started the new developer, although he later decided to leave Square Enix to develop video games independently. Some projects from the Japanese have moved to Unreal Engine, while this game lives up to the name of the studio and uses Luminous, a technology that has been used very little to date.