Playground Games wants Forza Horizon 5 to be the most advanced installment of the saga also in terms of sound. After being one of the most talked about titles of the past E3 2021, the fifth episode of the series of Xbox will arrive this November wrapped up by technological innovations; from dynamic weather conditions at different points on the map (1.5 times larger) to the use of ray tracing in Forzavista. Now we have known that the use of that ray tracing in real time will also be used to improve audio quality and immersion.
Ray tracing for a more immersive sound
On the occasion of the third chapter of the program Let’s ¡Go!, the British study has detailed in a video how the immersion experience will be improved. In Forza Horizon 5 while driving. Because it is not only about having fun at the wheel, but also feeling that we have the car that we see on the screen in our hands. As explained Mike Brown, creative director, accompanied by Fraser Strachan, sound designer, ray tracing is being implemented, the game will detect objects on the stage at all times and will use that information to deliver audio that sound like you’re actually bouncing off every object with the proper distance and sharpness. Pure realism.
For example, in urban environments the sound will bounce in a more accentuated, more strident way; on the other hand, the foliage and other sounds coming from nature will be heard with greater muffling. On the other hand, remember that ray tracing will also be used in Forzavista, allowing the strictly contemplative aspect of the game in our garage tour sessions to be enjoyed with advanced realistic lighting.
Forza Horizon 5 arrives November 9; included in Xbox Game Pass
Forza Horizon 5 Coming to Xbox One, Xbox Series X | S, Xbox Cloud Gaming, and PC Next November 9, 2021; It will be standard on Xbox Game Pass from day one. This week we have learned new details about which cities in Mexico will be included, the variety of animal fauna, how convertible cars will work and much more.
Source | Playground Games