Kratos will be back with a new adventure on PlayStation 4 and PlayStation 5. God of War: Ragnarok, the newest from Sony Santa Monica, showed his first gameplay during the great event dedicated to the future of Sony machines, the PlayStation Showcase. Shortly after, in an appendix dedicated to interviews, the study confirmed that this chapter will cover the saga set in Norse mythology. Why? Some may ask. Cory Barlog, creative director of the developer, has explained it in an interview with Kaptain Kuba.
These are the main reasons
Barlog has explained that the decision has been made largely because they don’t want to spend so many years on the same story: “I think one of the most important reasons is that the first game took us five years. I don’t know how long the second is going to take, but I’m going to assume that we are going to need a similar amount of time to this. If you think about it, a third game will take us the same, so we are talking about a period of time close to 15 years for a single story. I think it’s too much ”.
The director of God of War 2 and the reboot of God of War thinks that if they ended the story in a third game, the outcome of it would take too long to arrive. Considering what Erik Williams, director of Ragnarok, wanted to do, Barlog suggested that they could shut it down in the second game.
“A lot of what we tried to do from the beginning was narrate something about Kratos and Atreus. The core of this story is the relationship between both characters and the complexity that radiates ”this family bond. He defines it as a series of waves that are clearing the plot and that could have expanded “by hundreds of thousands”, but they wondered if it was necessary or beneficial or if they were simply spreading the product too much. “The plot is a bit lost.”
God of War: Ragnarok no release date announced, although in principle it is planned for 2022.
Source | VGC, Captain Cuba