God of War: Ragnarok will be the second and last part of the Norse mythology arc that began with the original 2018 video game. This time it will not be Cory Barlog, but Eric Williams; both due to a question of tradition in the Californian studio and because of the wear and tear that Barlog suffered during the development years (he is now working on another project). Williams does not want to give too many clues about what awaits us with the new adventure of Kratos and Atreus, but he does anticipate that its end will be “surprising, but inevitable”.
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In statements to IGN, fans have now noticed, weeks after the publication of this interview, some strong words about the immediate future of a work apparently much longer than the title of 2018. If you want to close here, the main team of Sony Santa Monica Studio must close many frames and subframes.
“We want to create an experience that is worthy of the name of God of War”
No details have been released about what Williams may be trying to tell us with that “inevitable” ending; although many point directly to the Ghost of Sparta, which has been accompanying us since 2005 on PS2.
“From my point of view, we want to tell a moving and epic story about a father and son along a journey in which they struggle to endure certain things and let go of othersWilliams says. (minute 3:36). “It is a very complicated human condition that we can all understand. We want to get to that point with earthly family details, drama ”, he adds, since they seek to empathize with the player through what is called situations slice of life, manners situations.
All of this will be juxtaposed in a Nordic context that “in the end we just want to have a surprising but inevitable ending based on all those things”, Subrsya Williams, who want to combine all those mundane situations in life with adversities that will appear along the way. “We want to create an experience that is worthy of the name of God of War.”
God of War: Ragnarok will premiere sometime in 2022 on PS5 and PlayStation 4.
Source | PSU