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God of War: Ragnarok will have a more vertical and varied combat, says its director

God of War: Ragnarok showed its first gameplay last Thursday during the PlayStation Showcase. The long-awaited title from Sony Santa Monica Studio showed sequences that will maintain the study of the gameplay of the previous work, published in 2018; although this time a more vertical combat system will be offered and that gives more expressiveness to the players.

In statements to IGNDirector Eric Williams, who replaces Cory Barlog in this role, has explained how they want to grow the title so that it is something more than the second part that ends the stage in Norse mythology.

“God of War 2 and Ghost of Sparta are probably the two favorite games I’ve worked on,” begins his presentation Williams, who has been at Sony Santa Monica for fifteen years and has worked on all previous God of War installments. Interestingly, his favorite installments are the second parts of both the original trilogy and the PSP bilogy. “In those two games there was a method that consisted of taking the base and saying: ‘You know what, we’re going to delve into the fan service. We are going to give a lot of variety, but not more simply to have more. A plus that was properly structured ”.

More vertical scenarios and more ways to face enemies

And that’s what they want to achieve here: not only offer more than what we saw three years ago, but something better. “I am going to take the lessons of the past and I am going to use them to try to achieve it. Therefore, in Ragnarok what we are trying to do specifically with Kratos is to try to give much more expressiveness to the player”From the progression system to gear and weapons.

This greater variety of character configuration options it will allow Kratos to adapt more to the player, and not the other way around. The implication of Atreus in combat he will be greater, his bond is greater as Atreus has grown, he is more skillful. “The way I connect [ambos] It’s grown quite a bit, so he has a lot more tracking options and settings for Kratos, ”Williams said.

As there are more tools, the way to face the enemies will give rise to different situations. In addition, the stages will be more vertical, which will translate into equally more vertical combat mechanics, “So change the way a player expresses himself on stage when fighting”.

God of War: Ragnarok will be released soon on PS5 and PS4; the game will keep the sequence shot of the original.

Source | IGN

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