God of War: Ragnarok develop the gameplay of your story in sequence shot, much like the original 2018 video game, which was a reboot in many ways for the series. Matt Sophos, narrative director of the long-awaited title for PS5 and PS4, has confirmed the information through the social network Twitter.
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When asked about it by a user, interested in knowing if Sony Santa Monica is thinking of transferring this cinematographic technique to God of War: Ragnarok, the answer has been as simple as direct: “Yes, in a single uninterrupted shot,” he says. .
After the trailer seen at the PlayStation Showcase on September 9, we know that this sequel will finally be called Ragnarok, although this tentative nomenclature was initially discarded. Also, Cory Barlog will not be the director “by tradition”; this time the director will be Eric Williams, who has participated in several episodes of the saga as a designer since his arrival at the Californian studio fifteen years ago.
Williams himself has chatted with our colleagues from 3D Games and has deepened about this creative decision, of which a great fan is known. “Keeps you attached to the world at all times; makes you feel like you are there with them. You know, and I think a lot of games. Sometimes you feel disconnected. “
This installment will be the last one set in Norse mythology; In a way, this sequel will mean the end of this stage, where Atreus will have much more prominence, without getting into plot spoils.
God of War: Ragnarok It will be released soon on PlayStation 5 and PS4. At the end of the last trailer, it was not specified whether it will finally arrive in 2022. When it was reported its delay, it was explicitly indicated 2022. We will have to wait to find out.
References | Matt Sophos; 3D Games