God of War: Ragnarok will be deeper in options on a mechanical level than the original 2018 title. The sequel, planned for PS5 and PS4 for 2022, will mean the end of the Nordic saga; in return, a much more extensive and varied title awaits us. Its director, Eric Williams, has explained in an interview with content creator Jon Ford that shields will have different defensive options and abilities.
After knowing details such as that combat mechanics from previous installments will be recovered, not necessarily from the 2018 work and that said combat system will be more vertical and varied, the director of the title explains together with the former head of the previous installment, Cory Barlog , that we will have different types of shields. “I don’t want to go too deep, but yes, there are different shields, and they have different defensive options and abilities,” he begins by explaining.
“The reason we do this because we want to expand the possibilities in the way you make up your Kratos, like equipment and things like that. So, even defense, you can play a little differently ”than we did before.
God of War: Ragnarok is out in 2022 for PS5 and PS4
Similarly, enemies will also react accordingly; They will force you to act in one way or another or with one piece of equipment or another. “I think it will be fun for the players […] we wanted your choices to matter when you prepare them ”, he ends, in tune with what he was saying days ago. In previous interviews they recognized that in God of War (2018) there was less variety of enemies due to lack of time; hopefully the fan is now bigger in Ragnarok.
Sony Santa Monica said, on the occasion of the PlayStation Showcase through the PlayStation Blog, that the title will hit stores in 2022. “We can’t wait to share more details as God of War Ragnarök for the PlayStation 4 and PlayStation 5 approaches the release in 2022.”