God of War: Ragnarok wants to feel new at the controls, despite being a work of a continuous nature as it is the closing of the current arch in Norse mythology. In addition, it will introduce combat mechanics and elements that had to be left out in the previous installment due to different circumstances; among them, lack of time. That and other details have been explained by its director, Eric Williams, in a recent interview with content creator Kaptain Kuba on YouTube.
It may interest you:
- God of War Ragnarok director talks about his version of Thor
- God of War: Ragnarok will keep the sequence shot of the PS4 game
- God of War: Ragnarok will have a more vertical and varied combat, says its director
“We had a short period of inactivity between the completion of [God of War] 2018 and the launch of the history of [God of War: Ragnarok]Williams says. A period to get oxygenated and think about how to make this new title. “There was a period, I would say two months, maybe three, in which we opened up with the whole team. We had a thing called the ‘idea box’, and everyone could submit ideas about what they wanted, ”and a lot of people at Sony Santa Monica wanted to bring back guns from the past O recover some that we unlocked at the end of God of War (2018); for not citing sensitive content to be considered spoiler.
“There were so many ideas that it was out of date… and it was like, okay, we are going to review the greatest hits of things that we did not get to include and we are going to bring them back”, And Williams adds, and so it seems that it will be with weapons and mechanics.
Cory Barlog wanted God of War: Ragnarok to be the last installment in the Norse saga
During the conversation, Cory Barlog explains at the beginning of it that one of the reasons why this time he is not the main director of the game is not only for reasons of tradition, but because he felt “destroyed” at the end of God of War (2018), which led them almost five years to do.
That is the main reason why they will limit this story in two and not three games, so that it does not take a fortnight to tell this story. Even so, there were aspects that he did not have time to introduce; for example, Barlog acknowledges that the lack of enemy variety was due precisely to the amount of effort required. This time they will bet on introduce elements that were left out in 2018 to make God of War: Ragnarok feel, in certain respects, totally new.”
God of War: Ragnarok is still in development for PlayStation 4 and PlayStation 5, but has no date set yet. It is expected to arrive sometime in 2022.