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Gran Turismo 7: Polyphony confirms how they will use Ray Tracing on PS5

Gran Turismo 7 for PS5 will offer Ray Tracing only in modes like repetitions, cinematic scenes, at garage and the photo mode; not so during races. Like Playground Games with Forza Horizon 5, both titles will offer the option to play in dynamic 4K resolution at 60 FPS, but ray tracing will be restricted for these specific, more contemplative modes.

Polyphony Digital, in the voice of its director, Kazunori Yamauchi, has confirmed the information during an interview with Game Watch, although he makes it clear that it is a decision “for the moment”, so the doors are open for the situation to change in the future. There is an example in which things have changed, certainly, such as Ratchet & Clank: A separate dimension, which after its launch was updated to offer a 60 FPS mode and with Ray Tracing in exchange for significantly reducing the resolution. We do not know if Gran Turismo 7 will have something similar.

In other interviews, the Japanese study has explained that the game will require permanent Internet to avoid cheating and that the games are not modified with external programs.

Gran Turismo 7 says goodbye to loading times on PS5: “about a second”

MeriStation had the opportunity to interview Kaunori Yamauchi in this same setting, a meeting in which he told us why this installment is the return to the origins of the series and what his goals are with the game in the long term. In addition, he confirmed that the game will have variable weather conditions in real time, more than 400 vehicles, two graphic options in the PS5 version and loading times of “approximately one second” thanks to the SSD memory.

His goal with this title has been “to look back on the history of Gran Turismo when it comes to working on PS5 and bring all the heritage and great things we had in the past to the present.”

Gran Turismo 7 coming to PS5 and PS4 in physical and digital format next March 4, 2022.

Source | Game Watch; via GamingBolt

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