Gran Turismo 7 is called to become the great return of the saga to the origins of the first four installments. As if it were a car RPG, the return of Gran Turismo mode, license cards and second-hand vehicles will shake hands with a staging supported by realism. From Polyphony Digital they want make the most of the capabilities of Sony’s new hardware, PS5, where the best gaming experience in the series will be achieved so far.
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- Gran Turismo 7, an automobile cathedral; with Kazunori Yamauchi
DualSense – Locking the brakes at your fingertips
“The performance of PlayStation 5 offers us for the first time something that we have strived in all the saga; we have achieved a level of realism that is something tangible”Says Kazunori Yamauchi, creator of Gran Turismo, in this new development diary. Haptic feedback is another of the key elements of Gran Turismo 7 on PlayStation 5. It will be the first time in the series that we can take advantage of this type of technology without resorting to additional steering wheels, in which the forcé feedback offer superior immersion.
The PS5’s DualSense features haptic feedback and adaptive triggers. Both will be used in Gran Turismo 7 to facilitate that immersion and the realism of the game sessions. For example, a realistic braking feel, noticing a change in resistance the moment the brakes reach the limit and are locked.
4K resolution and 60 FPS; Ray Tracing in Scapes
One of the two graphics modes included in Gran Turismo 7 will be in Dynamic 4K resolution with HDR and an image refresh rate of 60 frames per second. On the other hand, the mode Scapes will allow us to contemplate the cars of our collection in more than 2,500 real environments while taking advantage of ray tracing.
Gran Turismo 7 will come to PS5 Y PS4 in physical and digital format the next March 4, 2022. On PlayStation 5 the title will have loading times of “approximately one second” thanks to the SSD memory.
Source | Press release
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