Halo Infinite, how much has it improved since 2020? New comparison

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The anticipation with Halo Infinite is growing. When there is little more than a month left for the premiere of the title on consoles Xbox Series, Xbox One y PC (on Xbox Game Pass from day one on all platforms), the newly released extended trailer for its campaign evidences clear improvements in the graphical performance of 343 Industries’ work. After the July 2020 trailer that precipitated the game’s delay for a whole year, the following video of The Bit Analyst allows us to buy both footage face to face.

From the general lighting of all items displayed on the screen up to the textures, Halo Infinite has also improved the animations and details of models and environments, resulting in a more realistic finish according to the new generation of consoles.

In the absence of verifying the behavior of artificial intelligence and how reactive the world of Zeta Halo is, everything indicates that this extra year of work has paid off in the North American study.

Halo Infinite, world debut on December 8 on Xbox Game Pass

Halo Infinite will arrive simultaneously worldwide for Xbox Series X | S, Xbox One and PC this December 8, 2021.

Players subscribed to Xbox Game Pass will be able to enjoy it from day one and with an online multiplayer mode totally free (free-to-play), without loot boxes; although launch the cooperative way and the modo Forge they will be absent. The first will arrive in Season 2, while Forge will be made to beg until season 3. Those who are interested can already pre-download the game on Xbox Game Pass, but there are nuances.

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Ahead of its premiere, Forza Horizon 5, the new installment in Playground Games’ open-world arcade driving series, will arrive on November 9. Also, this October 28th Age of Empires IV, which we have already been able to analyze in MeriStation.

Source | The Bit Analyst

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