Horizon: Forbidden West details a new shelter system and NPC with more life

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Aloy’s return in early 2022 is one of the most anticipated moments for owners of a PS5, and also a PS4. Thus, one of the key changes that Horizon: Forbidden West will show respect to the first installment is a new system that will make the inhabitants of the game world and their shelters feel more authentic and realistic. It has been in the last issue of Game Informer magazine, with special coverage of the Guerrilla Games game, where they have specified better animations and sound so that the crowds are more real, as well as higher quality cinematics thanks to a new work motion capture.

More connection to the world around Aloy

Also, another important aspect that is discussed is the time that Aloy will be able to spend with key characters in the plot. According to Game Director Ben McCaw, this has been one of the team’s great concerns. “One of the things we most wanted to change from the first game to the second is that you can spend more time with key characters“says McCaw.” It’s something we wanted to try consistently throughout the game. Not only with characters you meet during the main plot, but also supporting characters, make sure they don’t disappear after a single mission. “

Another of the sections that they have spoken about is the change of Aloy, going from being practically an outcast to being the Savior, like this, in capital letters.

“On one level, Aloy wants to follow the example of Elizabet Sobek, her mother figure, and do whatever it takes to stop the plague and save the world,” explains the director. “Even if that means doing it for herself, but she also discovers that she is alone in being the Savior. Ultimately, it is the connection she has with others that makes saving the world worthwhile.”

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Horizon: Forbidden West will arrive on PS5 and PS4 on February 18, 2022.

Fountain: WccfTech

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