League of Legends, Patch 11.12; changes and updates to champions, items, and more

Published by: MRT

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League of Legends, Patch 11.12;  changes and updates to champions, items, and more

We are already immersed in the month of June and the new update of League of Legends and TFT is now available to apply several general improvements and adjustments that affect both systems Y attributes like champions. We remember that Project skins have already reached the title, so we can enjoy them this summer. Next with the new patch notes as we did a couple of weeks ago with the previous version, 11.11.

Changes to League of Legends Champions

  • Dr.World– Dr. Mundo Legacy Skins will be available in the Store during patch 11.12 and 11.13.
  • Aphelios: increases magic resistance 26 ⇒ 30 and basic AD growth 2.4 ⇒ 3. Q changes: maximum number of attacks 6 (+1 for each 33% bonus attack speed) ⇒ 6 (+1 for each 50% bonus attack speed). Damage on hit 10-30 (+ 21-30% bonus AD) ⇒ 10-40 (+ 20-35% bonus AD) Basic Attack Heal: 3-20% (level 1-18) ⇒ 3-10% (level 1-18). Healing with skills 3-20% (level 1-18) ⇒ 9-30% (level 1-18). Sentinel Damage: 25-85 (+ 35-50% bonus AD) ⇒ 31-100 (+ 40-60% bonus AD)
  • Draven: Q bonus damage increased: 35/40/45/50/55 (+65/75/85/95/105% bonus AD) ⇒ 40/45/50/55/60 (+ 70/80 / 90/100/110% of additional DA).
  • Gnar: base attack damage reduced 59 ⇒ 57
  • Hecarim: Increase base armor 32 ⇒ 35. Increase Q damage ratio by 75% bonus AD ⇒ 85% bonus AD.
  • Illaoi: Increase base mana growth by 40 ⇒ 50.
  • Jarvan IV: W cooldown reduced by 12 seconds ⇒ 9 seconds.
  • Kai’sa: Q cooldown increased early game 8 / 7.5 / 7 / 6.5 / 6 seconds ⇒ 10/9/8/7/6 seconds
  • Malphite: W’s hit damage increased 10/20/30/40/50 (+ 10% armor) ⇒ 15/25/35/45/55 (+ 15% armor)
  • Rammus: W base bonus armor increased by 30 ⇒ 40. R cooldown decreased 130/110/90 seconds ⇒ 110/95/80 seconds.
  • Nasus: Passive lifesteal reduced 12/18/24% (level 1/7/13) ⇒ 10/16/22% (level 1/7/13).
  • Renekton: Q healing against non-champion units reduced 3/4/5/6/7 (+ 4% bonus AD) ⇒ 2/3/4/5/6 (+ 3% bonus AD) Empowered healing against non-champion units 9/12/15/18/21 (+ 12% bonus AD) ⇒ 6/9/12/15/18 (+ 9% bonus AD)
  • Talon: W initial damage reduced 45/60/75/90/105 (+ 55% bonus AD) ⇒ 40/50/60/70/80 (+ 40% bonus AD). Return damage increased 45/70/95/120/145 (+ 70% bonus AD) ⇒ 50/80/110/140/170 (+ 80% bonus AD)
  • Udyr: R’s cone damage reduced 60/110/160/210/260/310 (70% of AP) ⇒ 50/95/140/185/230/275 (80% of AP).
  • Varus: W max bonus damage decreased 10.8 / 14.4 / 18 / 21.6 / 25.2% ⇒ 9/12/15/18/21%.
  • Wukong: Base damage growth reduced 4 ⇒ 3.5. Q damage ratio reduced50% bonus AD ⇒ 45% bonus AD
  • Ziggs: Q base damage increased towards end of game 85/130/175/220/265 ⇒ 85/135/185/235/285 R 1550 projectile speed increased ⇒ 2250 (1.2s min. Travel time)

Bug fixes and quality changes

  • New colors for the visual effects of traditional Karma abilities.
  • The Skarner War Machine phrase has been reset when purchasing Frostfire Gauntlet.
  • Fixed the tooltips for Guardian Mail and Randuin’s Omen to correctly reflect damage blocked by the Rock-like passive from items.
  • Black Cleaver now correctly appears in the Movement tab of the in-game store.
  • Now the W – Drunken Fury Gragas correctly triggers Mana Band and Tear of the Goddess.
  • The W – Steadfast Fortitude Poppy’s now works correctly against Stonecutter’s Paralyzing Slash passive.
  • The Passive – Tribute to the King Trundle’s no longer triggers if he’s near Baron Nashor seconds after he spawns.
  • Killed allies can no longer stack Demolish with the player against the same turret.

Fountain: Riot Games

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Disclaimer: This article is generated from the feed and not edited by our team.