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LOOP is born, the new video game publishing project heir to GameReport

LOOP is the name of the new editorial project of the team behind GameReport magazine. With the aspiration of consolidating this new name as a benchmark when it comes to reflection and criticism of video games, the team has launched a patronage campaign through the portal this Wednesday, November 3 Verkami; the goal is to reach at least 21,000 euros to get ahead with two numbers in physical and digital format.

What is LOOP and what is its objective in the panorama of video game criticism

With the same spirit as with GameReport but with renewed energy, we are looking at a publication that aims to “address the reflection and criticism of the video game as a cultural phenomenon, beyond simple entertainment, seeking to create a dialogue with other disciplines ”. In accordance with the objectives set, the periodicity will be biannual; the first number will arrive in April and the second in October 2022, if it goes ahead, accompanied by a diverse structure rich in topics of all kinds.

LOOP, formatted as monographic numbers, seek to be a multidisciplinary space where there is room for heterogeneous perspectives in your texts; in addition to original artwork that will accompany each number. The publication will be free of advertising. In the team we find the original GameReport staff, veterans of the sector with six years of experience in the field of criticism of electronic entertainment.

LOOP, in search of professionalization

With each publication, LOOP will seek to “combine the diverse perspectives of those who make it up, avoiding becoming too attached to current affairs or being carried away by nostalgia.” In the same way, they claim to want to get involved with the development of videogames in Spain through contact with national professionals, their experiences and work methodology.

This editorial project aims to professionalize the human team that makes it up. To do this, they will bet on a “fair remuneration” for all members and ensure “economic viability” that allows LOOP to last over time.

Got it all, what will the first issue of LOOP be about? Of the love and sex in video games. In its 200 pages, texts will be dedicated to treating affect in all its aspects; from the creation of affective and sexual relationships to the roleplay both in and out of gaming experiences. They are also preparing texts on mods sex simulator The Sims and how the player relates to the work through them. Titles like Catherine, Cobra Cluc or the Lisa series are some of the highlights in their official statement.

When it comes to interviews, LOOP has chatted with Nina Freeman (Analogue: A Hate Story) and Spanish studio Deconstructeam (The Red Strings Club), along with a career profile of George Kamitani (13 Sentinels: Aegis Rim).

Campaign underway: how to support LOOP

Those interested in LOOP can now make their contributions via the dedicated page on Verkami, which also includes a preview of the first issue of the publication and all the details regarding editions, payment methods and extras.

“With all of these contributions, the Editorial GameReport team hopes to be able to make LOOP’s first year viable, and lay the foundation for the new publication to become a key name in Spanish-language video game writing.”

The campaign has only just begun.

References | LOOP (Twitter oficial)


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