Metro Exodus makes the definitive leap to next-generation consoles. PS5 and Xbox Series X | S receive a version dedicated to expressing their capabilities, something that we have seen recently with the definitive edition for PC. 4A Games It has improved its proprietary graphics engine to adopt the main technologies that recent systems make use of.
On MeriStation We have been able to participate in a presentation prior to its launch, where some of those responsible take us through the next-gen news.
Metro Exodus in the new generation
About Metro Exodus on PS5 and Xbox Series X | S we will have “A complete ray tracing experience”. Lighting is the main jump. We are given a comparison between PS4 and PS5, a scene in which ray tracing gives depth to the scene, without techniques or tricks that give atmosphere to the events that happen on the screen.
The study tells us that we are facing a game of an authentic new generation. We can wait 4K resolution at 60 frames per second. As ambitious as it sounds, they insist that performance will be “solid.” To reach the 2160p goal, they have worked on their own “dynamic scaling” solution, adjusting the internal resolution to achieve the desired result. In fact, you won’t have any display options – that goal will always be played.
In the comparison of graphics settings, both the versions of PS5 and Xbox Series X are equivalent to the level “very high”, while in Xbox Series S it will do it below. In fact, in this model the resolution is reduced to 1080p, maintaining the commented framerate. They have improved the assets of the stage and the models, in addition to allowing (finally) to select the field of view. Regarding loading times, they explain that the SSD memory has allowed them to significantly reduce them.
Given the level it reaches, how were they able to find the balance between performance and ray tracing? Representatives from 4A Games share that they worked on an alternative lighting solution in case the consoles might not be able to handle this technology. However, once they had them in their hands, they were so powerful that allowed them to “introduce the entire set of tools without problems”.
Metro Exodus on PS5 will take advantage of the capabilities of the DualSense in the same way seen on PC, which received previous patch support. Haptic feedback and adaptive triggers allow you to “feel through the character.” One of the keys in the saga is immersion, and they promise that it will be up to the task. Among the examples discussed is the compressed air rifle, from which you feel the resistance of the lever when filling the pressure. Each weapon has a different way of transmitting itself through the command.
You don’t have to wait much longer to play it: it’s now available on PS5 y Xbox Series X|S. You can update your copy of the last generation at no additional cost. If you want to know more in depth the technical details, click on this link.