The year 2021 is the 35th anniversary of The Legend of Zelda and Metroid, Sonic’s 30th birthday, and Xbox and Halo’s 20th birthday. One of the funniest couples in video games also blows twenty candles, none other than Jak & Daxter. To celebrate this event, its creator studio (Naughty Dog) and other developers they have remembered the project on the official PlayStation blog.
“What I learned the most was the challenge of designing an open world without using load times, ”said Evan Wells, co-president of Naughty Dog. “From the beginning we set the goal of designing a world, not levels like we did with Crash.” As he comments, they established as a rule that “if it could be seen, it could be reached by walking (or by sailing or flying!). The manager recalls that when you arrive at a building or a cave, you can visit the interior, so these spaces “had to fit within the space that the outside could have.” Spoiler, “it wasn’t easy.”
Charlotte Francis, a senior technical artist, says she was very excited about the physics that they had managed to implement “on the rope bridge”, because there were ropes in Crash Bandicoot “,” but they had no physics “. The developers had fun jumping over and over on the bridge, marveling at how it reacted.
What other studies think
Bend Studio, creators of the recent Days Gone, also have something to say about Jak & Daxter. Darren Chisum, manager of engineers, says that when the game went on sale, it was very surprising. “The graphics they were one of the best in their time, allowing play on long terrain scales without loading times. Plus, it was a lot of fun. Jak had a ton of combat options and Daxter was the comic relief. “
Insomniac Games has always formed an odd couple with Naughty Dog, but now they meet under the same roof, that of PlayStation Studios. “As a child, I was amazed at the world that had created Naughty Dog: humor and vibrant story, ”says Aaron Jason Espinoza, Senior Community Manager. “It’s a saga that made lifelong friendships and brought me closer to the PlayStation community.”
Heather Finley, from the quality department, does not forget that she played the title at her grandmother’s house when she was little. “I remember he had a console only for when we were visiting. Jak and Daxter: The Precursor Legacy was one of the games that I enjoyed for hours. ” Add that it is the first game you considered your favorite. “I even mentioned Jak & Daxter in my interview [laboral] with Insomniac, because it had a huge impact on my life and my love of video games. I never thought to work alongside such an iconic company, but it is a dream come true ”.
Sony’s Japanese studios have also had a say. Nicolas Doucet, director at Team Asobi, highlights the similarity of the animations to Disney films, as well as the funny relationship between the two protagonists. “As it has always been with Naughty Dog productions, it looked amazing and played equally well”. In fact, he considers it a precursor to the rest of the developer’s works.
Thomas Puha, communications director for Remedy Entertainment, says he remembers watching the E3 2021 demo: “It was the first time experimenting with an open world with such a level of fidelity and personality ”. Similarly, Firesprite’s David McDonald was pleasantly surprised by the graphics and the lack of load times. Richard Brazier, from the same studio, applauds the level of detail of the two protagonists of the adventure.
Naughty Dog recently stated that there are no new Jak & Daxters in development, although the studio would like to do so in the future.
Source | PlayStation Blog