Nvidia’s AI anti-aliasing DLAA debuts in Elder Scrolls Online

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Artificial intelligence, or the underlying machine or deep learning, have been one of the dominant topics in the world of computing for several years. With Deep Learning Anti Aliasing, an application is now available for gamers that aims to outperform traditional, simpler anti-aliasing methods.

The developers of the online role-playing game The Elder Scrolls Online, Zenimax, worked with Nvidia to develop an offshoot of its Deep Learning Super Sampling (DLSS) and activated it on the game’s test servers.

The anti-aliasing technique is called DLAA – Deep Learning Anti Aliasing – and is with the GeForce 472.12 WHQL drivers released today available.

According to the Developers should see the quality as “fantastic” and “better than any anti-aliasing option we’ve seen in ESO,” said Rich Lambert, Creative Director at ZeniMax Online Studios, quoted by Nvidia, be. Owners of the game can try this out with a Raytracing-enabled GeForce card.

More from c't magazine

More from c't magazine

More from c't magazine

In one of the upcoming issues of c’t we will devote ourselves more closely to the topic of DLSS, AMD’s FSR and also DLAA.

Deep Learning Anti Aliasing borrows from Nvidia’s upscaler DLSS, which will also come to Elder Scrolls Online with the autumn update. But while DLSS is primarily used to increase performance and initially reduces the internal rendering resolution in order to increase the fps rate, DLAA works a little differently.

At DLAA, according to Alex Tardif, Lead Graphics Engineer at ZeniMax Online Studios, the Anti-aliasing component from DLSS applied to the game’s native resolutionwhich should result in a very high image quality. Nvidia confirmed this to c’t when asked. On the other hand, it does not improve the performance, so it is primarily of interest for games that already run with high to very high fps rates on the existing hardware.

When we asked whether DLAA and DLSS run on the tensor cores of GeForce RTX graphics cards or whether it also works on normal shader cores, e.g. via DirectML, Nvidia replied that DLAA also uses the tensor cores of GeForce RTX -Graphics cards – and left the second part of the question uncommented.

Nvidia also left open whether the anti-aliasing component was additionally improved compared to DLSS or whether DLAA used specially trained neural networks for each game.

However, DLAA should not remain a flash in the pan. Nvidia offers interested game developers to contact them if they are interested in integrating DLAA into their games.


(csp)

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