Samurai Warriors 5 analysis, pop samurais, more emphasis on their story and too many characters

Omega Force returns to the fray with Samurai Warriors 5, the fifth installment of one of its oldest sagas, and the developer does it aware that the classic musou formula needs some fixes to keep working beyond the exploitation of third-party licenses. Perhaps, for this reason, this sequel puts special emphasis on propping up your storytelling in a more explicit way, giving more body to both the context and the characters involved in the events that take place during the main adventure. Beyond that, the return is as classic as you might expect; hosts capable of lifting a dozen soldiers into the air, scenarios composed of connected arenas, changing objectives and many characters, perhaps too many.

The musou continues its way towards the light


The scale of the musou continues to incline gradually towards the light. The great leap in technical power at the beginning of the 2000s made it possible to place dozens of enemies on the screen and led to two of the most prolific sagas in the history of the video game Dynasty Warriors and Samurai Warriors, set in China and Japan respectively.

His immediacy and his taste for the fantasy of hyperbolic power have been losing force over time and, although it is true that it has never been a genre especially loved in these parts, only the exploitation of third-party franchises has managed to advance the formula based on configuring its rules to adapt to the franchise on duty. Now, Samurai Warriors 5, appropriates some of those additions to try to give more packaging to the massive battles it proposes.

If there’s one thing Omega Force seems to have learned, it’s that a rich and charismatic background contributes to the involvement of the player when it comes to spreading batons. Hence we come across the most plot-focused Samurai Warriors ever delivered. The studio has put great effort both in the dynamics among the multitude of characters that we are going to meet and in making clear their role in the story they want to tell us. In this way, shortly after starting to play we will notice that anime patina that envelops everything, directing his gaze towards him shonen and making it clear that here we have come to live a great adventure while we follow the trail of Nobunaga Oda. Thus, through the cinematics that connect the missions, the sequences in the middle of the combats, and the dialogues that we will have with the rest of the characters, the game elaborates a story (which can take us about 25 hours) that brings together the classic tropes of the shonen Y It brings the point of freshness to a genre that has long been dependent on external brands.

There are too many characters and a lack of variety


Now, when it comes to smacking, perhaps it could have gone one step further, or rather one step less. I explain, Samurai Warriors 5 puts 27 different characters and 10 supporters on the table. All of them are passing in front of us when we unlock them and they should involve different fighting styles. The problem is that these differences are practically anecdotal in some cases and lead to pseudo-clonic characters. Far is the roster of marked distances that we can find in other Omega Force titles such as Hyrule Warriors. I am aware of the importance of numbers in this industry, but I believe that fewer characters would help to identify clear differences and own styles more efficiently leaving, perhaps, a less monotonous taste when leaving the remote.

What does accompany it is aesthetics, as long as you do not come here in search of historical fidelity. The visual style, like the narrative, turns to Japanese animation as the main reference. Its fat traced texturing and planar textures recreates charismatic characters, who could well star in a Toei Animation TV series. An aesthetic that goes directly towards the popular and romanticized imaginary imposed by contemporary fiction and that, honestly, works wonderfully for what it wants to propose. Taking into account the limitations of a game that has to see the light on as many platforms as possible (it has been analyzed on PC), and that includes Nintendo Switch, the end result is more than acceptable, with appropriate menus for the occasion that have a certain personality.

The musou for the musou fan


Its colorful aesthetic gives way to a difficulty that, despite not being extremely demanding, does raise the minimum level necessary to continue advancing. Hence, the game affects, at the beginning of the game, whether we want to play in easy mode to enjoy the story quietly. Still, that closer look at the challenge suits him quite well.

With everything, what it presents to us Samurai Warriors 5 It is a new delivery that collect part of what Omega Force learned when working on adapting third-party franchises, in order to reformulate and improve one of its main brands. In this way, everything related to the background and the story that they want to tell us wins out in this fifth part, although a little more affection would have been appreciated in the selection of the characters to handle. The next step should be to move away from quantity to focus on variety and clear differentiation between the characters to be handled. Meanwhile, living adventures with Nobunaga Oda is still a good option for all those who are clear about what is coming here. Samurai Warriors 5 is a musou for fans of musou, the rest of you will do well to stay away.

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