She left the studio, but Eidos Montreal has credited her with Guardians of the Galaxy

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In the heat of controversy over the decision of MercurySteam (Metroid Dread) and other large studios not to accredit all the people who have worked on their games, Eidos Montreal, creators of Marvel’s Guardians of the Galaxy, seems to have gone in a different direction, and not just because of the four-day workday. Cloé Veilleux, a trans developer who worked on the project, has posted on Twitter that the studio has not only included her in the credits – she left her post a year ago – but has also respected her name, as they have not used her deadname (term that refers to the previous names before the transition).

“Wow, I’m very honored,” she wrote. “Eidos has not only kept my name in the credits despite having abandoned [el estudio] one year before launch, but have used my new name instead of the deadname. And they’ve kept me as the level design technical director instead of appearing in the Additional Acknowledgments. Thank you very much for that!

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The developer tells her experience with the transition

Speaking to Eurogamer, Veilleux added: “It makes me feel that keeping my name in that position was a conscious decision, so I don’t know how to thank it. I expected little and have received much more recognition. Has made me happy“, has said. The developer changed her name just ten days before leaving the position: “Most of the time she was there was with me. deadname“, has counted. “Seeing my name on that capture was an unexpected surprise.”

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On his transition and how he has been treated in the video game industry, he has had good words. “I can only say good things about this industry. It was during my years at Eidos that I came out of the closet to myself and then to the studio (after agreeing to a plan with HR). I was supported by everyone from the beginning and started my transition accompanied by everyone on this journey ”.

Marvel’s Guardians of the Galaxy is available at PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC y Nintendo Switch

Source | Eurogamer


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