TFT (TeamFight Tactics): 11.22 patch notes; changes and news

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One more week comes a new patch (11.22 in this case) to League of Legends and Teamfight Tactics. In the case of the latter, it is very complete, since the update called “Gossip and gossip”Lands on the Riot Games title to bring a set with new champions, attributes, hextech boosts, Hyper Roll changes, and CyC-themed rewards. We will tell you everything below so that you do not miss a single detail.

Gossip and Gossip Pass

  • Emoticons: Knuckle sandwich, This changes everything, But why and Play non-stop
  • Sparkles to Celebrate Your Victories (Tier 1 Unlocked with Purchase): Techno-Chemical Surprise, Arcane Spiral, Missile Party, and Hextech Hyper Shock
  • Star Fragments to level up the Mini Legends
  • Mini Legends Eggs
  • Arenas: Cloud Station, Technochemical Plaza, Shisa’s Studio
  • Dra. Shisa and Arcane Spirit

Changes in Systems

Loot orbs

“Neeko has offered help far too often in Dawn of Heroes, and as hextech augmentations offer more opportunities to enlist the support of our favorite chameleon, we are reducing her presence in the orbs of PvE rounds.”

  • The chance to get Neeko’s Help from the blue and gold orbs has been slightly reduced.

Changes to TFT Objects

  • Archangel’s Staff – UPDATED: During combat, the wielder gains 25 ability power every 4 seconds.
  • Death Fairy’s Claw – UPDATED: At the start of combat, the wielder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy ability, up to 600 of hurt.
  • Death Fairy’s Claw: Stacking Death Fairy’s Claw will increase the damage it blocks, but not the amount of shields.
  • Brambles Vest – NEW: Now grants 80 armor (components included).
  • Brambles Vest Area Damage: 80/100/150 ⇒ 60/80/120
  • Death’s Edge – UPDATED: Now grants 50/75/100 bonus attack damage (components included).
  • Dragon Claw: Fireball’s cooldown: 1 ⇒ 0.5 seconds.
  • Dragon Claw: Fireball’s Maximum HP Percent Damage: 30% ⇒ 18%.
  • Slayer of Giants Bonus Damage Health Threshold: 1600 ⇒ 1800
  • Bonus AP / AD or Hand of Justice omnisuction: 35 ⇒ 30.
  • Hextech Pistol Saber: No longer grants a shield from overhealing.
  • Hextech Gunblade – NEW Now also heals ally with lower health.
  • Jeweled Gauntlet – NEW: Now also grants 10 ability power.
  • Jeweled Gauntlet Bonus Critical Hit Damage: 40% ⇒ 30%
  • Mercury Sash – NEW: Now also grants 20% attack speed.
  • Rapid Fire Cannon total attack speed: 40% ⇒ 50%
  • Runaan’s Hurricane – NEW: Now also grants +10 attack damage.
  • Runaan’s Hurricane – REMOVED: No longer triggers on-hit effects.
  • Statikk’s Dagger – NEW: Now also grants 15% attack speed.
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TFT Qualifiers

Ranked rewards

  • Doomsday ranked rewards will be released in patch 11.23 (next).
  • Players who have reached Gold or higher at any time during the Doomsday set will receive Nixie victorious!
  • Those who have made it to Gold or higher in both halves of the set will also receive a Triumphant Nixie with the Doomsday theme! Good job!
  • Hyper Roll’s competitive queue is also rewarded! Players who finished Blue, Purple, and Hyper will receive emotes along with other rewards in patch 11.23.

New qualifying season

  • Players will no longer be demoted from Iron to Master.
  • Players will continue to descend in divisions, for example from Platinum I to Platinum II.
  • Grand Master and Aspirant will continue to allow descent.
  • When Gossip and Gossip becomes available in your region, you can begin to climb the ranks during the first ranked phase of this set.
  • Everyone will start C&C on Iron II.
  • After the reset, you will have 5 provisional games, which means that you will not lose LP for being below 4th place in your first 5 ranked games of the new phase. You’ll also get bonus PL for finishing in the top four. Good luck!
  • Your Hyper Roll rating will reset to 500.

Detalles de Double Up

“In the next version (11.23) comes the first cooperative mode of TFT, Double Up, where you can send units and objects to your partner’s board and jump to help if he has problems”

Hextech Augments

  • Design your strategy based on the hextech augmentations chosen in the following phases: 1-4, 3-3 and 4-5. Augments appear in the hextech core and can be seen by all players.
  • There are three-tier boosts, which vary based on your power level. Some augmentations belong to only one level, while others have multiple versions spread over the different levels.
  • All players gain access to augmentations of similar power at the same time, although specific augmentations may vary.
  • There are tons of augmentation, so take a look at the section on augmentation strategies for some examples.
  • We will modify the increases for Hyper Roll and Double Up!
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Hyper Roll

Tweaks to Hyper Roll in Gossip and Gossip

  • The Radiant Item Armory has been removed.
  • The Augment Armory will now appear in the following rounds: 3-1, 5-2, and 7-2.
  • Some enhancements to Hyper Roll will be disabled in the interests of fluidity and balance of the gaming experience.

Emotion level adjustments

This should allow for more precise control of the strategist while maintaining the level of excitement needed to play Hyper Roll.

  • Strategist movement speed reduced: from 200% to 175%.

Appearance of the item armory

Adjusted when the Armory appears to avoid overlaps with Hextech Augments.

  • The Component Armory will appear in the following phases: 3-2, 4-2, and 6-2.
  • The full item armory will appear in the following phases: 8-2 and 9-2.

Item Armory Settings

Neeko’s Help, Tricked Dice, and Spatula will occasionally appear in the Component Armory. We’ve also increased the chance of getting Emblems from the Full Item Armory to achieve the harder-to-reach attributes in CyC.

  • Component Armory: 70% chance of 3 components.
  • Component Armory: 20% chance of 3 components + Neeko’s Help or Tricked Dice.
  • Component Armory: 10% chance of 3 components + 1 golden spatula.
  • Full Item Armory: 75% chance of 4 items (1 offensive, 1 defensive, 1 utility, 1 random)
  • Full Item Armory: 15% chance of 3 items (1 offensive, 1 defensive, 1 utility) + 1 custom emblem.
  • Full Item Armory: 10% chance of 2 items (2 random) + 2 custom emblems.

Economy adjustments

You will get less gold at the start of the game, but more gold starting in round 3-1 and towards the end of the game. Total gold has increased from 85 to 107.

  • Starting Gold: 8 ⇒2
  • 1-1: +0 ⇒+0
  • 1-2: +0 ⇒+0
  • 2-1: +2 ⇒+4
  • 3-1: +3 ⇒ +8 (the minimum gold on 3-1 is now 14 instead of 13).
  • 3-1: +3 ⇒+2
  • 4-1: +4 ⇒+6
  • 4-2: +4 ⇒+3
  • 5-1: +5 ⇒+7
  • 5-2: +5 ⇒+4
  • 6-1: +6 ⇒+12
  • 6-2: +6 ⇒+5
  • 6-3: +6 ⇒+5
  • 7-1: +8 ⇒+16
  • 7-2: +8 ⇒+8
  • 7-3: +8 ⇒+8
  • 8-1: +9 ⇒+17
  • 8-2 (and subsequent rounds): +9 ⇒ +9.
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Round time adjustments

We’re adjusting the length of the planning phase for when you need that bright moment to be more than just a moment.

  • The planning phase of No Armory Battles has been reduced from 30 seconds to 25 seconds.
  • 5 seconds have been added to the first round of each phase starting in round 3-1.
  • Added 10 seconds to Round 8-1 to better allow for end-of-game store changes.

Hyper Roll gameplay adjustments

  • Yordles: The Yordle attribute (3) grants two additional yordles while in standard TFT it grants one.
  • Mercenaries: The luck of the mercenary dice depends on the strategist’s remaining life, rather than the duration of the losing streak. The shorter the life, the better the dice.
  • Tahm Kench gains double stats from devouring units.

Source: Riot Games

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