The long-awaited new update of Valuing and with it we can welcome KAY / O, a new agent who lands in the Riot Games shooter. This ensures that they keep the title up to date and all its balanced weapons and agents. We tell you, in detail, what are the changes that will be applied in Valorant with the arrival of this new patch, available to install during the early hours of this Wednesday, June 23, 2021.
Changes in Agents of Valorant
Astra
new pulse (Q)
- Cooldown time increased: 12 >>> 25s.
Gravitational well (C)
- Cooldown time increased: 12 >>> 25s.
Stars / Astral Form (X)
- Stars are now inactive when placed during the purchase phase.
- When the barrier falls, the stars charge for 1.4 seconds before activating and being usable.
- In attack, Astra can now see the location of the Spike in astral form.
- This representation will not have an animation, so it will not provide additional information on the status of the Spike.
- Increase the cooldown to collect stars: 8 >>> 15 sec.
- The charges received from the key skill are reduced: 2 >>> 1.
- The cost of the stars has been reduced: 200 >>> 150.
Breach
Blinding Blast (Q)
- The number of total charges is reduced: 3 >>> 2.
- Cost increased: 200 >>> 250.
- Projectile speed reduced: 2500 >>> 2000.
Falla (E)
- Full charge time is reduced: 1.5 >>> 1 s.
- Increase width: 600 >>> 750.
- Signaling load time is reduced: 1.3 >>> 1 s.
- Shock duration increased: 3 >>> 3.5 seconds.
- The saving time after use is reduced: 1 >>> 0.7 s.
- Cooldown time increased: 35 >>> 40.
Replica (C)
- Now explodes 3 times, each dealing 60 damage with no distance reduction. 0.6 s pass between each explosion.
- Increase the radius of the explosion: 260 >>> 300.
- Save time after use is reduced: 1.1 >>> 0.9 s.
- Cost increased: 100 >>> 200.
Unstoppable Frag (X)
- Increase the width of all explosions to 2300 units, which was the previous width of the last explosion.
- Valorant Weapon Changes
Brimstone
Incendiary (Q)
- Cost increased: 200 >>> 250.
Cypher
Hurto neuronal (X)
- The required ultimate points are reduced: 7 >>> 6.
Jett
Vendaval (Q)
- Cost increased: 100 >>> 150.
Tailwind (E)
- No longer breaks Cypher’s Tripwire.
Squall (C)
- Cost increased: 100 >>> 200.
Blade Storm (X)
- Ultimate points needed increased: 6 >>> 7.
Killjoy
Alarm bot (Q)
- Increase cooldown after pickup: 7 >>> 20 sec.
Turret Deployed (E)
- Increase cooldown after pickup: 10 >>> 20 sec.
Omen
Paranoia (Q)
- Se reduce el coste: 400 >>> 300.
Veil of Darkness (E)
- The charges received from the key skill are reduced: 2 >>> 1.
- Now Omen must buy the second smoke for 100.
- Cooldown time increased: 35 >>> 40.
Dark Apparition (C)
- Cost increased: 100 >>> 150.
Phoenix
Curved ball (Q)
- Cost increased: 200 >>> 250.
Raze
- Model update: The model has been polished.
Explosive Bot (C)
- Cost increase: 200 >>> 400.
Cierratelones (X)
- Ultimate points needed increased: 7 >>> 8.
Try
Lascivious Mirada (C)
- Cost increased: 200 >>> 250.
Sage
Orb of Slowdown (Q)
- Cost increased: 100 >>> 200.
Barrier Orb (C)
- Cost increased: 300 >>> 400.
Resurrection (X)
- Ultimate points needed increased: 7 >>> 8.
Skye
Precursor (Q)
- Increase vision radius: 1750 >>> 2250.
- Increase the maximum duration of the concussion: 3 >>> 4 seconds.
- Cost increased: 200 >>> 250.
Guide light (E)
- The number of charges is reduced: 3 >>> 2.
- Charges now recharge on their own with a 40 second cooldown.
- Skye no longer needs to re-equip to activate the flash.
- The Guiding Light projectile now bends corners better when free flying and responds better when directed.
- Sound attenuation reduced at launch: 3250 >>> 1250.
- Charge cost increased: 100 >>> 250.
Sleep
Explosive Arrow (Q)
- Cost increased: 100 >>> 150.
Recon Projectile (E)
- Cooldown time increased: 35 >>> 40s.
Recon Drone (C)
- Cost increased: 300 >>> 400.
Hunter’s Fury (X)
- Ultimate points needed increased: 7 >>> 8.
Viper
Snake Venom (C)
- Duration reduced: 8 >>> 6.5 s.
- The outer edges of Viper’s acid are formed earlier to ensure that it is lethal if an enemy is inside it for the entire duration.
- Cost increased: 100 >>> 200.
Yoru
Blind spot (Q)
- Cost increased: 200 >>> 250.
Infiltration (E)
- Cooldown time increased: 35 >>> 40s.
Valorant Weapon Changes
- Change the slowdown of the markup: 75% >>> 72.5%.
- The “marking” is the slowing effect that activates when enemy fire hits you.
- Change the absolute precision margin: 30% >>> 27.5%.
- The “margin of absolute precision” refers to the speed of movement beyond which a player becomes imprecise.
Rifles
- Change the loss of precision when walking: 1.3 >>> 2.0.
- The loss of precision while running remains intact: 5.0.
Heavy weapons
- Change the loss of precision when walking: 0.5 >>> 2.4.
- The loss of precision while running remains intact: 6.0.
Submachine guns
- Change the loss of precision when walking: 0.3 >>> 1.0.
- Change the precision loss when running: 2.0 >>> 2.5.
Classic
- Change the loss of precision when walking: 0.25 >>> 0.84.
- Change the precision loss when running: 1.5 >>> 2.1.
Frenzy
- Se reduce el precio: 500 >>> 450.
- Change the loss of precision when walking: 0.25 >>> 0.8.
- Change the precision loss when running: 1.0 >>> 2.0.
Ghost
- Change the loss of precision when walking: 0.25 >>> 0.92.
- Change the precision loss when running: 1.85 >>> 2.3.
Sheriff
- Change the loss of precision when walking: 0.25 >>> 1.2.
- Change the precision loss when running: 2.0 >>> 3.0.
Judge
- Price increases: 1600 >>> 1850.
- Change the damage reduction at 10 meters: 13 per pellet >>> 10 per pellet.
- Change the damage reduction at 15 meters: 10 per pellet >>> 7 per pellet.
Bulldog
- Increases the rate of fire when firing from the hip (automatic mode): 9.15 rounds per second >>> 9.5 rounds per second.
- Se reduce el precio: 2100 >>> 2050.
Shorty
- Se reduce el precio: 200 >>> 150.
Stinger
- Se reduce el precio: 1100 >>> 950.
Bucky
- Se reduce el precio: 900 >>> 850.
Marshal
- Se reduce el precio: 1000 >>> 950.
Ares
- Se reduce el precio: 1600 >>> 1550.
Operator
- Se reduce el precio: 5000 >>> 4700.
Competitive mode updates
- The chance of feeling “stuck” on older accounts is reduced. If your skill improves, it should be properly reflected in your rank, regardless of the age of the account.
- Matchmaking accuracy will improve across all ranges, which should mean a smoother climb and reduced range losses and sudden gains.
- Although winning matches is still the most important factor, individual performance will also be taken into account to improve matchmaking at Immortal and higher ranks.
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- This should result in better games at the higher ranks.
- Close matches will have less effect on rank score gain and loss.
- We’ve adjusted the range score curves, so moving up (or down) should seem less volatile.
- Rank distribution update.
- The positioning allows you to reach Diamond 1.
Performance updates
- Improved bounding plane calculations using multithreading.
- Improved multi-core thread utilization for task distribution.
- Optimization of camera calculations.
- Optimization of the ambient sound of each map.
- General optimizations of all skill animations.
Progress updates
- Happy anniversary of VALORANT! To celebrate, we’ve added a new Year One event pass. It’s similar to Battle Passes, but totally free, and has some really cool stuff – it’ll stay active during version 3.0 and only last until version 3.01 is released, so don’t forget to get all the content before it ends. Party.
- What is a party without friends? We’ve also added a gear upgrade – you’ll get bonus EXP when playing in a pre-made party. It will be an 8% upgrade for one additional player, 12% for two, 16% for three, and 20% for the entire team. This will also remain active during version 3.0.
- In addition, we are permanently adding Account Level – a new way to recognize and reward the time you spend playing all of the VALORANT modes. Now the player card of your account will show a numerical level based on how much you play. In addition, you will also go up to a certain level depending on how many games you have played before version 3.0.
Other general fixes and fixes
- Characters blocked by Sage’s Barrier Orb now break the wall when resurrected to ensure they are not pushed off the map.
- Fixed a bug that caused Skye’s Seekers to appear on the minimap even when they were not visible to the enemy.
- Fixed a bug that caused Viper’s ultimate to not display as active in the team UI when Viper Pit was available.
- Fixed a bug that caused Cypher’s Spy Camera to be placed inside the map in Mid Icebox.
- Fixed an issue where Reyna’s Despise ability could not be purchased again if the purchase menu was closed and reopened in the same purchase phase.
- Fixed an issue where canceling Sova Hunter’s Fury while the shot was loading would allow the player to skip the save animation when equipping a weapon, skill, or the Spike.
- Fixed an issue where picking up Cypher’s Prisons / Tripwires and Killjoy Nanosworms during the purchase phase would prevent a second loadout from being purchased.
- Fixed a bug that caused the inner sight to turn on or off.
- Fixed an issue where AoE kills would not award the proper reward if the enemy suffered a debuff.
- Fixed a bug that caused the icon pulse and the Spike’s beep to be out of sync.
- Fixed an issue where the progress bar would sometimes not appear when an ally disabled the Spike.
- Fixed a bug that caused the spectator kill report to have no team colors.
- We have reversed the “swirl arms” fix from the last version as it caused a significant animation break.
Fountain: Riot Games
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