Microsoft will stay away from virtual reality in the video game sector. The North American company, led in its internal studies by Phil Spencer, does not have specific hardware to supply the emerging VR market, unlike its main competitor, PlayStation, and this will be the case in the medium term. The head of Xbox has stated in Wall Street Journal the state of the situation to dispel any doubts about its possible approach to this technology: are software centric.
Phil Spencer praises Sony, Oculus and Valve for their work with VR
“We believe a lot in that platform and the devices that make it possible, without a doubt,” Spencer begins when asked about it. However, right now “we are much more focused on software. When I think of immersive worlds and I think of the connection of a player and a community, it is high on our investment list ”, he emphasizes, making it clear that he admires what immersive technology is capable of doing; be it augmented reality, virtual reality or mixed reality.
“I think the innovation that is happening in the hardware is great and it is an important factor, [pero] Right now we decided to stay more on the software side. I think it will be better in the long run“, bet. Spencer readily acknowledges the advances of his direct competition: “I applaud what Sony is doing, I applaud what Oculus is doing, what Valve has done.”
Microsoft has already disengaged from VR in video games in the past
At the moment, Microsoft’s only foray into virtual reality is the HoloLens 2, a mixed reality device aimed at companies in other sectors, not the gaming. This is not the only time Xbox has refused to go into virtual reality. In 2015, in the middle of the Xbox One generation, they described it as not essential, while in 2019 Spencer himself dissociated himself from this possibility because, according to his estimates, his audience was not sufficiently interested.
Looking ahead, Microsoft will continue to invest in the purchase of more studios. After taking over ZeniMax Media, which includes all Bethesda studios, they have not finished closing their lineup of internal development teams.