The new Indiana Jones video game in which the Swedish studio MachineGames is immersed it will offer a totally original story; never seen before in the Lucasfilm license. Todd Howard, executive producer of Bethesda Game Studios, has explained in IGN small details of the project, which continues without even an approximate launch date.
The first thing Howard has made clear is that his role as executive producer on the titles that Bethesda has in development – something that does not change after the purchase of ZeniMax Media by Microsoft – is mainly based on reviewing the titles so that they come to fruition. path. In the case of Indiana Jones, the supervision is being periodic, but not daily: “It is not something daily, it can be once a week, it can be once a month, depending on the state of the game. There are a number of things that I executive produce, and then, if I am directing a game, in that case it is more of a daily activity”.
“They are doing an incredible job”
Although the idea of an Indiana Jones video game from a Bethesda team has been something that I have wanted to do for a decade, the reality is that until now it has not been possible. The trust placed in MachineGames, known mainly by Wolfenstein, has been gestating based on work, deeds, and as he adds “they are doing an incredible job”.
“[Ellos] they’re making the game, I’m creatively involved, like ‘hey, what’s the game going to be?’ ”he explains. “I had this original story and we’ve worked on it more or less together. I have spent some time on it, but they are doing it, they are doing an incredible job. I am happy to lend a hand and participate ”, he says.
Meanwhile, last June we learned that the Indiana Jones game is in a very early phase of its development. Regarding the future of the Wolfenstein series, we remember that the series is not in danger; Bethesda wants to continue working on the IP in the future.